
Retro Mars Exploration
Game for the It's Based Jam - Spring 2025.
Theme: The Red Planet.
DISCLAIMER: The project was not completed in time as we wanted. Mainly missing the Radar system, Physical Objects on the map and other random events, such as the Sandstorm and the recovery of Information about the world's lore. Thanks to everyone :)
A 2D Procedural Exploration!
Retro Mars Exploration is a fully 2D exploration game that lets you travel across the entire surface of Mars, facing procedural events in roguelike style (and it's only 40 mb!). The style is created based on a mix between Retrofurism and Synthwave.
In each game the player will be randomly spawned in one of the many random points of the map and from there he can move freely on the virtual terrain.
The maximum range of explorable terrain is in real proportion with Mars (1:1), or 144.4 million km².
During your exploration enemies will appear who will try to annihilate you, destroy them and complete the minigames to recover the healing minerals!
In the game's sky, it will be possible to view the alignment of some planets from the perspective of Mars, just like it happened on January 25, 2025!
IMPORTANT:
-Press ENTER on the Title Screen! LEFT CLICK to select!
-WASD for move!
-Press SPACE for shoot!!
-Press ESC for open game menu!!!
-Minerals restore health!!!
-Keep playing until you find the Secret Boss!!!
Raptor Procedural
All of this is allowed by our own code, called "Raptor Procedural". Created specifically to manage and store a network of virtual parameters, allowing you to simulate worlds of potentially infinite size, without rendering even a pixel of real terrain.
By tracking the player's direction inputs, virtual coordinates are drawn that can map the path taken and what will be in front of the player.
In this way it is also possible to create, place and memorize specific objects that when they appear to the player will be shown completely in 2D following the perspective grid both in movement and in visualization.
In this project, the Raptor Procedural is still in its early stages and actually it is not able to properly track virtual spaces yet, so it is not able to display objects in perspective on a map. This demo is intended to be more of a showcase of what we had in mind. You will still be able to wander around and play the various events! Have fun! :)
Credits
Andrea Lovallo - Game Pitch / Game Design / Programming.
Matteo Bergo - Game Design / Game Art/ Art Direction.
Updated | 6 days ago |
Published | 7 days ago |
Status | Released |
Platforms | HTML5, Windows |
Authors | JadedPear, MattiX017 |
Genre | Shooter, Simulation |
Made with | Godot |
Tags | 2D, Exploration, Ludum Dare 57, Open World, Pixel Art, Procedural Generation, Retro, Roguelike, Singleplayer |
Download
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Comments
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Very nice and fun game, it has all the credentials to be the new endless runner of the moment
Interesting, I would have some rocks or landmarks spawn just to break up the terrain.
Thank you so much for your feedback, it was in the initial plan to program a perspective that could load objects like rocks and also put mountains in the background that changed perspective based on distance. Unfortunately this work turned out to be longer and more complex than expected! Thanks again! :)